The engine uses this file ( ) when you select the IE11 option at the app creation screen. We created a variant of the engine runtime specifically to support legacy browsers such as Internet Explorer 11 or Safari found on very old iPhones/iPads. Also the Russian version is almost ready. With help from our Chinese community, the User Manual has been translated to Chinese. We have created a new e-commerce application Ring that in particular demoes the Fit to Camera Edge and the HiDPI Compositing features for UI objects. We recommend using it with a simple shader (such as Emission), or for small objects, so that to not kill the performance. This might be especially important when rendering Text objects, or any other elements you need to be sharp and precise. Thus, you can significantly improve the quality on HiDPI screens (Retina displays and most mobile devices). It allows you to render an object (including its children) with a separate high-resolution render pass. The third feature, which you might find helpful for building your UI, is HiDPI Compositing. Similarly, it can be used to re-arrange the UI as well. Similar to CSS breakpoints, they allow you to display different sets of objects for different screen resolutions or mobile device orientations (landscape/portrait). The second feature is Visibility Breakpoints. It offers 4 parameters – Horizontal, Vertical, Fit Shape, and Fit Offset – using which you attach your panels or texts where you want whem to be, regardless of screen resolution or device. The newly introduced setting Fit to Camera Edge, which becomes visible after you parent the object to the camera, does precisely that. The first feature is the possibility to stick 3D objects to the viewport edge.